This was vision of the perfect world for me and the closest I came to making it reality. Nestled into the rolling hills, the lush landscaping and the mixture of ash, cottonwood and chestnut livens up the scenery. It was named after the mound found in the centre of the map in the Hillcrest reservoir. Hillcrest cove is classed as a large world (2048x2048) with 112 lots, both community and residential (53 community, 59 residential), with 21 of those lots being vacant. However I still love it, and I hope you all do too, even if many may not forgive the time it has taken for me to overcome the relentless frustration I have experienced creating this world. It is not perfect, the usable space is small with the landscape dictating the design of the world. Well it is finally finished (or at least meeting my minimum requirements for what I think finished should be). I have lost count how many years I have spent looking at this world, sometimes in awe and sometimes with great resentment.
This mod conflicts with any mod that changes LocomotionConfig.xml, or that changes how any certain sim walks.Yes, it is finally finished. Unfortunately I haven’t found a way to toggle tones for occults and sims that cannot run ( for example ghosts and pregnant sims ) so mummies won’t be able to both walk and run, just walk.Īs a disclaimer, this only affects playable mummies, tomb mummies ( unplayable ones spawned in sarcophagi ) remain unchanged and still use the default sluggish gait. This simple single line copy-and-paste mod makes our beloved thousand year old corpses walk just slightly faster by using the walking animation used for Zombies.
Sadly, unlike the other more popular occults, they aren’t as many mods for mummies, and some that are are broken because they haven’t updated for the latest patches. “Mummies are a very niche occult, but I have a certain nostalgia for them considering they arrived with the very first expansion pack for this game, which I adored.
Pis3update: Mummies Walk Like Zombies by ZorA VintageSimstress for the meshes and emilyccfinds) The 1858 bathing suit and the 1884 bathing suit the buckles are overlayed as well, as I think it wouldn’t make sense for them to be recolorable/other parts are more important to recolor! In all the bathing suits the buttons are overlay textures, and in.The 1858 bathing suit and the 1884 bathing suit both have a more defined wool texture preset to them, which is totally recolorable, as well as a plain version, for you to put any patterns you want in them!.
This is sadly the price for having them available!ĪLL OG CREDITS GO TO THEY’RE NOT MY MESHES, AND THEY’RE NOT MY TEXTURES, I JUST CONVERTED THEM TO THE SIMS 3! * Note that teens and elders have unsolvable neck gaps. In all bathing suits, the buttons may deform in fat morphs, as always, with 3D buttons!.I swear I tried to make the polycount even lower (because I already minimized it by decimating the buttons) but I just couldn’t because of the skirt, it’d create spikes when assigning bones (tried multiple references). The 18 bathing suits are also a bit high poly, but the 1858 one goes a bit too high.
Don’t try to play with some extreme animations with this one, you’ll regret it lol! Also I couldn’t make the arms further apart because I don’t know how to use bonedelta editor So for that reason this bathing suit is supposed to work with simple animations, like walking, cooking, this kind of thing. Not only is it HUGE, but it also has buttons (aka devil in ball shape) and a transparent fringe… it was a lot.